Character Generation Guidelines
System: We will be using the classes and races found in the D&D 5e players handbook only. Page 45 has a great table with class descriptions.
Character Concept: The most important thing to consider is creating a CHARACTER and not creating a stat block. When you create a character in a video game you tend to look for things like mechanics optimizations, look and feel, how the class will play… in a tabltop RPG like D&D you want to start with a CONCEPT first… even if it is a very simple set of concepts… start with a character idea that feels like a character… what are thier motivations. what do they really enjoy, what do they not enjoy… what are they best at? worst at? what did they do in thier previous years before this adventure? Again… this doesnt have to be super complex… its the difference between "I'm creating a fighter… and he fights because… well he's a fighter and thats what his sheet shows me that he's good at. versus… I'm creating a fighter. He fights because he was a scrappy orphan and all he's known in the world is fighting. he's had to do so to survive and so he tends to lash out first and ask questions later. He finds himself drawn to protect the common folk. He's good hearted but untrusting… and deadly with a glaive!
Stats Generation: Everyone will have these predetermined stats to start with. Distribute as you see fit in your character creation process… then add racial modifiers and any other modifiers. 15, 14, 13, 12, 10,8.